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//<player>// indicates what player you will be giving the random item to. It is really important because it is also the "RPG player data" the item will be built onto. Let's say the command sender is level 20 and the target player is level 10. The item level will not scale on 20 but rather 10.
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//<player>// indicates the player you will be giving the item to, as well as the RPG player data the item will scale on. For instance, if the player who's running the command is level 20, and if the command target is level 10, then the item won't scale on level 20 but rather on level 10.
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