... | ... | @@ -6,12 +6,20 @@ When being generated, items all have an **item level** which directly determines |
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MMOItems item generator hooks onto the MMOItems tier system. The higher the item tier, the more modifiers the item has. In other words, the item tier determines the item **modifier capacity**.
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**Example:**\
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## Example
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![](https://i.imgur.com/UFjM4d9.png) ![](https://i.imgur.com/HF4FEOm.png)
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These items have the same generation template, which is an item called `Long Sword`. However, the right one has a `Sharp` modifier which gives him +3 Atk Damage while the left one has no modifier.
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These two items have the same attack speed because it was chosen not to scale with the item level. However the attack damage does scale with the item level: although the first item has got a higher level, the second item has a `Sharp` modifier and therefore has more attack damage.
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The `Sharp` modifier gives the second item a `Sharp` prefix as well as an extra line of lore. |
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The `Sharp` modifier gives the second item a `Sharp` prefix as well as an extra line of lore.
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## Second Example
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![](https://i.imgur.com/HF4FEOm.png) ![](https://i.imgur.com/YA6g1Bd.png)
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The item at the right has a much higher item level and therefore his attack damage is much higher. It also has two modifiers: `Sharp` and `Fiery`. `Sharp` still gives the item +3 Atk Damage but it's slightly useless given its level. `Fiery` gives the item a nice red name prefix and a on-hit burn ability.
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The second item has the `Rare` item tier, therefore has much more modifier capacity than the non-tiered sword, which explains why it received two modifiers. Non tiered items also have a modifier capacity, but it is less important.
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You can only see the `Fiery` prefix because this modifier prefix has a higher priority (although you can configure modifier so all prefixes show at the same time for extra fun!). |
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