... | @@ -66,4 +66,6 @@ blocks: |
... | @@ -66,4 +66,6 @@ blocks: |
|
Adding MMOItems to MM drop tables is pretty easy. Since 4.5, items created using MI can be summoned in MM drop tables using this format:
|
|
Adding MMOItems to MM drop tables is pretty easy. Since 4.5, items created using MI can be summoned in MM drop tables using this format:
|
|
![](https://i.imgur.com/jqkMone.png)
|
|
![](https://i.imgur.com/jqkMone.png)
|
|
|
|
|
|
This tells the drop table to add the sword from MMOItems called _CUTLASS_ with a drop chance of 10% (so 0.1 in a MM drop table). You can change the amount of items you want to be dropped as if this drop was a vanilla drop. If you want the item to be unidentified when it is dropped, you will have to add one option within the brackets: this means that the item has a 30% chance of being unidentified when it is dropped: `mmoitems{type=sword;id=cutlass;unidentified=30} 1 .1` |
|
This tells the drop table to add the sword from MMOItems called _CUTLASS_ with a drop chance of 10% (so 0.1 in a MM drop table). You can change the amount of items you want to be dropped as if this drop was a vanilla drop. If you want the item to be unidentified when it is dropped, you will have to add one option within the brackets: this means that the item has a 30% chance of being unidentified when it is dropped: `mmoitems{type=sword;id=cutlass;unidentified=30} 1 .1`
|
|
\ No newline at end of file |
|
|
|
|
|
The downside is that you cannot directly have one item drop at a time like you could have with the MMOItems subtables. |
|
|
|
\ No newline at end of file |