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Abilities are unique skills which can be bound onto items to make them feel more unique. Most of the abilities can be cast using right/left click (while sneaking?) and help the player by giving him an extra damage source or a buff. The action the player must perform in order to cast an ability depends on the ability **casting mode** which you specify when adding an ability to an item. There are six different casting modes:
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* `left-click` & `shift-left-click`
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* `right-click` and `shift-right-click`
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* `on-hit` triggered when hitting an enemy with a weapon
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* `when-hit` triggered when being hit by an enemy.
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**Damaging** abilities can either deal **physical** or **magical** damage. Depending on their type, the ability damage can be increased by a specific item stat, either `Physical Damage` or `Magical Damage`. Physical abilities correspond to abilities which utilize items or weapons, like _Circular Slash_ or _Item Throw_. Magical abilities correspond to elemental/magical abilities like _Firebolt_, _Fire Comet_... |
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