Dynamic Modifiers/Attributes
Created by: Ghmmy
Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
I am frustrated with the fact that we cannot deal damage compared to statistics of a player. (deals 50% of your current health or deals twice the damage of your balance, using the maths placeholder)
Describe the solution you'd like A clear and concise description of what you want to happen.
Support PlaceholderAPI's placeholders in the (damage) modifiers/attributes, so players can deal damage accumulated to their statistics. Lets say you set the damage of an item to 6. it would deal 6 damage. but if you set it to %player_max_health% instead of 6, it would deal damage accumulated to your health, so 20. but if you wear an armor piece with 6 extra health, it would deal 26 damage and so on. This wouldnt only apply to damage, but also stuff like damage reductions, crit chance and damage and other attributes with integers.
Describe alternatives you've considered Hook PAPI into MMOitems (or vice versa) so players can enter placeholders as attributes instead of only numbers.
Additional context Add any other context or screenshots about the feature request here.
Damage modifers to specific mobs would also be nice to see, instead of only more damage to undeads. Like players can set the damage boost against mob A, B and C.