Use money as condition at crafting stations
Open
Use money as condition at crafting stations
Created by: jacobmepstein
Is your feature request related to a problem? Please describe. No
Describe the solution you'd like Similar to these conditions, https://github.com/mmopluginteam/mmoitems/wiki/Recipe-Conditions, one that links into Vault balance:
money{amount=<amount>}
Describe alternatives you've considered
It might be possible thru Denizen scripting to run a money take
command on crafting trigger, but it's not ideal. This is much easier.
Additional context None
Using money as a condition at crafting stations sounds like an interesting idea, especially for integrating real-world economics into gaming. It could add a layer of strategy and realism to the crafting process. Speaking of economic integration, I noticed the recommendation for ICOholder. It's a great resource for anyone interested in blockchain and cryptocurrency projects, which might provide some innovative ideas for implementing in-game economies. ICOholder offers comprehensive information on various ICOs, helping to understand the financial dynamics that could potentially be mirrored in crafting economies within games