Add Enchantments to Item Upgrades
Open
Add Enchantments to Item Upgrades
Created by: kiloRs
Is your feature request related to a problem? Please describe. The current system doesn't support enchantments being applied via upgrades.
Describe the solution you'd like The ability to add enchantments via item upgrades (both crafting table, and consumable)
Describe alternatives you've considered N/A
Additional context N/A
Created by: Indyuce
There are plenty other stats I'd like to implement to item upgrades, I'm just not sure how. That was pretty easy to implement stat support for the item generator however I'm not really sure how it should be handled with item upgrades.
The easiest way to handle it right now is to have a set % chance to apply an enchant every time you update an item, that would be pretty simple but would not give that many possibilities.
Another option is to have item upgrades simply increase the item level and have this linked to the item generator. Problem : normal items would not benefit from item upgrades. The hardest part here is to think about an upgrading system that is not linked to the item generator but which still offers sufficient possibilities.
Currently item upgrades can only increase numeric stat values which is nice but very limited. Another option I can think about is to have upgrade templates with conditions, like you have a X% chance to apply some stat IF your weapon already has XX other stat. That would allow for some extra type of upgrade progression while remaining independant of the item gen
Created by: kiloRs
I understand how that could be an issue, without fully understanding how it works. I think support for enchantments would offer tons of possibilities ( also custom enchants from other plugins ). I mean, imo if you could add artifacts or other plugin enchants to the chance, it would open up the possibilities of being able to upgrade items to beefy weapons and armor. Basic enchants would be highly limited, but with options existing to customize enchants the stats you could change for an item (through custom enchants) would br nearly limitless relative to minecraft. Just a thought. I could be missing the understanding of this. But i just feel like the problem of limited stats could be overcame by usimg custom enchants. Which offer possibilities basic numeric stats may not.
On Fri, Jul 10, 2020, 7:33 AM Indyuce notifications@github.com wrote:
There are plenty other stats I'd like to implement to item upgrades, I'm just not sure how. That was pretty easy to implement stat support for the item generator however I'm not really sure how it should be handled with item upgrades.
The easiest way to handle it right now is to have a set % chance to apply an enchant every time you update an item, that would be pretty simple but would not give that many possibilities.
Another option is to have item upgrades simply increase the item level and have this linked to the item generator. Problem : normal items would not benefit from item upgrades. The hardest part here is to think about an upgrading system that is not linked to the item generator but which still offers sufficient possibilities
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