Projectile and Magic Damage cannot be modified using Mythic Mobs damage modifiers
Open
Projectile and Magic Damage cannot be modified using Mythic Mobs damage modifiers
Created by: MidnightSugar
Describe the bug Custom projectile damage and magic damage cannot be modified using Mythic Mobs projectile damage modifier. I tried using the custom modifier as well, and it doesn't work.
To Reproduce Steps to reproduce the behavior:
- Create mythic mobs with projectile damage of 0, so they should be immune to all projectile damage.
- Create a bow with MMOItems, and give it a custom attack damage, or increased projectile damage as a percent.
- Attack the mythic mob, with the bow, and it will take damage, even though it should be immune.
Or
- Create a staff and attack a mythic mob with magic damage of 0.
Expected behavior The mythic mob should not have taken any damage.
Server info:
- Paper 1.15.2
- Mythic Mobs 4.10.0
- MMOItems 5.5.3
Created by: Joshinn-mc
Confirmed issue - this is because MMOItems can't actually use normal projectile damage when assigning damage to a bow if your bow does custom damage because bow damage is entirely defined by arrow velocity normally. If we didn't apply a custom damage type, your bow would ahve to shoot a real laser to do the proper amount of damage.
Will look into a way to redefine the mmoitems bow damage as a proper projectile damage.