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MythicHUD can be configured to use shaders to reposition some elements of vanilla's HUD, such as the level number of the experience bar.
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## Vanilla Elements
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Various vanilla HUD elements that can be configured to reposition:
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| **Element** | **Description:** |
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| ------------------ | ------------------------------------ |
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| `EXPERIENCE_LEVEL` | The experience bar's level number. |
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## Complete Repositioning
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Vanilla HUD elements can be repositioned on the screen with a basic configuration.
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| **layer:** | `default` | `front` | `behind` | `hidden` |
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| ---------- | --------- | ------- | -------- | -------- |
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The coordinate placement of the Vanilla element can also be adjusted with x/y configuration. These are modifying the placement *from the upper left corner*:
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| **X** |**Reposition** | **Y** |**Reposition** |
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| ----- | ------------- | ----- | ------------- |
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| `- x` | Moves Left | `- y` | Moves Up |
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| `+ x` | Moves Right | `+ y` | Moves Down |
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### Example Reposition
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```yaml
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elements:
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EXPERIENCE_LEVEL:
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layer: front
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x: 50
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y: -25
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```
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## Simplified Layering
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Vanilla elements can be also just be adjusted "vertically", either being positioned on top of all other MythicHUD layouts, behind all MythicHUD layouts, or completely hidden.
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| **element:** | `front` | `behind` | `hidden` |
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| ------------ | ------- | -------- | -------- |
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### Example Layering
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---
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```yaml
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elements:
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EXPERIENCE_LEVEL: hidden
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``` |
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