Some plugins that handle resource packs for your server may take extra steps to configure.
MythicHUD offers a simple export compatibility option in its /MythicHUD/config.yml
:
copy-resource-pack:
enabled: false
namespaces:
minecraft: "myPack/assets"
mythichud: "myPack/assets"
This configuration, when enabled, would copy the /MythicHUD/built-pack/
assets to another destination, such as /plugins/myPack/assets/
as configured above. You can send MythicHUD's assets to any pack management plugin/directory in this way.
Some plugins modify core shaders MythicHUD uses for its displays, and must be configured so they do not conflict with HUD rendering.
Crucible:
- Crucible can automatically pull MythicHUD's assets if its
/MythicMobs/config/config-generation.yml
is configured with
Generation:
MergeMythicHUD: true
-
/hud reload
must be used before/mm i generate
generates the Crucible resource pack to get HUD asset updates.
Oraxen
- The
hide_scoreboard_numbers
config setting must be set to false, as it this conflicts with MythicHUD's elements. - Make sure
/plugins/Oraxen/pack/shaders/core/rendertype_text.json
and/rendertype_text.vsh
do not exist, or they will keep interfering with your HUDs. - Copy MythicHUD's resource pack elements to
/Oraxen/pack/assets/
, which can be configured in MythicHud's config:
copy-resource-pack:
enabled: true
namespaces:
minecraft: "Oraxen/pack/assets"
mythichud: "Oraxen/pack/assets"
ItemsAdder
- Disable ItemsAdder Text Effects.
- Disable ItemsAdder Hide Scoreboard Numbers.
- Copy MythicHUD's resource pack elements to
/ItemsAdder/Contents/
, which can be configured in MythicHud's config:
copy-resource-pack:
enabled: true
namespaces:
minecraft: "ItemsAdder/contents"
mythichud: "ItemsAdder/contents"
ItemsAdder Overlays Issue
As of October 2024, ItemsAdder is still working on utilizing modern resource pack overlays (required by MythicHUD for multi-version compatibility) - in the meantime, users can support *either* 1.20.6+ *or* 1.19.4 - 1.20.4 using Advanced Version Support.Mod Compatibility
Lunar Client
In order to make HUDs appear correctly on the Lunar Client, Boss Bar settings must be set to not use Custom Boss Bars.
Feather Client
In order to make HUDs appear correctly on the Feather Client, Boss Bar settings must use White Text color, Text Shadow, and be set to not overwrite text color: