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Asset layers are the pieces that come together to make a single [[Assets]] "piece" of a HUD.
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Asset layers are the pieces that come together to make a single [Asset](Components/Assets) "piece" of a HUD.
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Layers each have a single role/feature, and are configured in the order they will visually appear from top to bottom. For example, A `shadow` layer would probably be at the bottom of your asset layers, since it should be behind everything. An `icon` would likely be on top, so nothing blocks the static texture.
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## Arrangement
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### Alignment
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