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Loot Generation allows you to add [Mythic DropTables](/../../../MythicMobs/-/wikis/drops/DropTables) to the [Minecraft LootTables](https://minecraft.wiki/w/Loot_table).
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This can be achieved by adding specific configurations to the DropTables
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[[_TOC_]]
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# LootGeneration
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Allows the DropTable to be used to generate the loot of naturally generated containers.
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```yaml
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EndBonusLoot:
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LootGeneration:
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Chance: 1
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Worlds:
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- world_the_end
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Biomes:
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- ...
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Structures:
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- ...
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Drops:
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- SpecialItem1 0.1
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- SpecialItem2 0.25
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```
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## Action
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The action to be used in regards to the generation.
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Defaults to `ADD`.
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Can be
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- `ADD`
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- `REPLACE`
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## Priority
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If multiple Loot Generations are triggered at once, the one with higher priority will apply.
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Defaults to `1`
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## Chance
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The chance of the Loot Generation being triggered, expressed as a float value between 0 and 1.
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Defaults to `1`
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## Worlds
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A list of Worlds in which the Loot Generation will take effect
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## Biomes
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A list of Biomes in which the Loot Generation will take effect
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## Structures
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A list of Structures in which the Loot Generation will take effect
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## Conditions
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A list of conditions that must be met in order for the Loot Generation to take effect
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# VaultGeneration
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You can use Vault Generation to add to the items that are dropped by Vaults. It has **all the configurations of the Normal [Loot Generation](#loot-generation), and some more
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## Ominous
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Whether the loot should influence the Ominous Vaults as opposed to the normal ones. Defaults to `false`
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```yaml
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VaultLoot:
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VaultGeneration:
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Chance: 0.1
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Ominous: true
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Drops:
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- SpecialItem1 0.1
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- SpecialItem2 0.25
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``` |
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\ No newline at end of file |