An example of how furniture states is used.
TestFurnitureStates: Id: BRICK Model: 2 Display: 'Test States' Type: FURNITURE Furniture: Material: BRICK Model: 2 Barriers: - 0,0,0 DefaultState: BROKEN States: HALF_REPAIRED: Model: 3 GlowingFrame: true REPAIRED: Model: 4 Lights: true GlowingFrame: true GlowingItem: true FurnitureSkills:
- setFurnitureState{state=BROKEN} ~onInteract ?furnitureState{s=REPAIRED}
- setFurnitureState{state=REPAIRED} ~onInteract ?furnitureState{s=HALF_REPAIRED}
- setFurnitureState{state=HALF_REPAIRED} ~onInteract ?furnitureState{s=BROKEN}