An example of how furniture states is used.
Id: BRICK
Model: 2
Display: 'Test States'
Type: FURNITURE
Furniture:
Material: BRICK
Model: 2
Barriers:
- 0,0,0
DefaultState: BROKEN
States:
HALF_REPAIRED:
Model: 3
GlowingFrame: true
REPAIRED:
Model: 4
Lights: true
GlowingFrame: true
GlowingItem: true
FurnitureSkills:
- setFurnitureState{state=BROKEN} ~onInteract
?furnitureState{s=REPAIRED}
- setFurnitureState{state=REPAIRED} ~onInteract
?furnitureState{s=HALF_REPAIRED}
- setFurnitureState{state=HALF_REPAIRED} ~onInteract
?furnitureState{s=BROKEN}```