Dynamic Lore Generation refers to generating lore with mythic automatically, parsing placeholders and using templates.
Here is an example item using these features. The details to make something like this yourself is explained in the following documentation.
Lore Templates
The base Mythic folder or individual pack folder can contain a lore-templates.yml
file where lore templates are defined.
Here is an example of a lore-templates.yml
file.
BasicWeaponTest:
Lines:
- '<white><lore.stats>'
- ''
- '<placeholder.TestLine>'
- '<gold><placeholder.TestConditionalPlaceholder>'
- ''
- '<lore.Description{wrap=10}>'
An item could utilize this template by using Lore.Template: BasicWeaponTest
instead of providing a list of lore:
TestLoreTemplates1:
Id: BLAZE_ROD
Display: 'Test'
Lore:
Template: BasicWeaponTest
Description: Lorem ipsum dolor sit amet
Stats:
- CRITICAL_STRIKE_CHANCE 0.5 ADDITIVE
- CRITICAL_STRIKE_DAMAGE 2.0 ADDITIVE
- HEALTH 20to30 ADDITIVE
Note that Description
is used as a placeholder in the BasicWeaponTest
's <lore.Description{wrap=10}>
placeholder. You can define arbitrary lore placeholders and use them the same way as this.
Lore Placeholders
The <placeholder.*>
placeholders in the above example are referencing the examples provided from the new placeholders.yml
, which can also be used.
Other Information about Lore Templates
-
Every node under Lore other than
Template
will be passed to the template as a<lore.*>
placeholder (where*
is the node you specify.) -
Templates can use any other applicable placeholders supported by drop tables.
-
A line with
<lore.stats>
will be iterated and replicated for each stat using the tooltip formats configured instats.yml
. -
More features for this are planned as well.
Lore Attributes
Attributes are formatted similarly to how skills are. In our previous example, wrap
is considered an Attribute.
<lore.node{attribute=value}>
Attribute | Aliases | Description | Default |
---|---|---|---|
wrap | How many characters are displayed before wrapping text to the next line | N/A |