Skill keeps being used after breaking
After an item breaks while doing the onSwing trigger you can keep using the skill by swinging. The configuration seems right so I think its a bug. Mirror: Skills:
- effect:particleline{particle=note;color=#8600CC;amount=250;syo=1.5} @Target
- effect:particleline{particle=note;color=#F70033;amount=250;syo=1.5} @Target
- damage{a=6} @Target
- dealcustomdurability{a=1} @Self ~onUse Conditions:
- equipslot{slot=HAND} true
item
Pirate_CutTlass:
Id: STONE_SWORD
Display: "&9Pirate Cutlass"
Model: 10000
CustomDurability:
Durability: 3
Skills:
- skill{s=Mirror;cooldown=2} ~onSwing