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  • switch case

Last edited by Phillip May 31, 2022
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switch case

Mechanic: Switch-Case

A switch allows a condition to be tested against a list of (cases) values.

Attributes

Attribute Aliases Description Default Value
uniqueresult unique, first Whether to stop execution of other skills if a condition was met true
condition A condition to test for
cases A list of cases to evaluate

Examples

MyCoolMob:
  Type: ZOMBIE
  Skills:
    - switch{condition=entitytype{t=<case>};cases=
        case SKELETON=[
          - message{m="A SKELETON JUST HIT ME"} @Server
          ]
        case HUSK=[
          - message{m="A HUSK JUST HIT ME!"} @Server
          ]
        case PIG=[
          - message{m="NOOO A PIG"} @Server
          ]
        case DEFAULT=[
          - message{m="SOMEONE or SOMETHING HIT ME OUT OF NOWHEREE!!"} @Server
          ]
      } @trigger ~onDamaged
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