shoot mechanic bounces off of target and does not deal damage
Summary
projectile from shoot mechanic (trident, arrow, etc) bounces off of targets, mob or player inclusive.
Steps to reproduce
use this skill on any mob. I have also tried other arguments, velocity, and damage attributes.
- shoot{type=arrow;velocity=0.2;damage=10;accuracy=1} @target ~onTimer:40
Current behavior
shoot mech projectiles bounce off of targets, triggering a damage event but not actually hitting the target.
Intended correct behavior
projectile at this velocity and damage rate should hit target correctly
Versions Tested
tested on MM d8212e52 as well as latest dev as of writing
Paper 215 1.18.1
no relevant errors in log
Debug log snippet
Proposed fixes
maybe related to ProjectileHitEvent class calls, unsure