Slimes splitting even when `PreventSlimeSplit: true`
When fighting a slime with
PreventSlimeSplit: true it appears to work! However, after some time, maybe reloading the chunk, some baby slimes appear with the display name of the boss! Luckly the drops are just slime balls, but can be confusing for the players on the server.
Steps to reproduce
Monster: Type: Slime Display: '<#FF7D20>&lOminous Ooze &r&8[&f<mob.hp>&7/&f<mob.mhp>&8]' Damage: 1 Health: 5000 Faction: boss DamageModifiers: - ENTITY_ATTACK 0.60 - PROJECTILE 0.50 - MAGIC 1 # Stop farms - DROWNING 0 - BLOCK_EXPLOSION 0 - POISON 0 - MAGIC 0 - WITHER 0 - FALLING_BLOCK 0 - THORNS 0 - LAVA 0 - FIRE_TICK 0 - FIRE 0 - HOT_FLOOR 0 - FALL 0 - SUFFOCATION 0 - CONTACT 0 Options: PreventSunburn: true AlwaysShowName: true PreventOtherDrops: true PreventMobKillDrops: true MovementSpeed: 0.5 Silent: true Glowing: false Despawn: false ShowHealth: false # Slime specific KnockbackResistance: 1 PreventSlimeSplit: true Size: 3
Randomly you will see baby slimes that are not meant to be there around the world. They have the display name of the boss. I have not programmed any random spawns if you were wondering.
Intended correct behaviour
There should be no baby slimes as I set