Variable Exp ?
Basically the way I want to setup this server is - From spawn point - The further out you go the harder the mobs + higher quality loot + higher Experience gained (mmocore exp) - But the way the Experience works we dont have control over it in the same sense we do with Mob Levels.
This would be used to have the inside area of the map be more Noob appropriate and Further out for more level'd and geared players. This would prevent players from Higher levels going to lower level mob spawns to farm low level mobs due to it not scaling Exp with the level of the mob , thus giving same amount of Exp for a mob you 1 shot rather than have "fair" Fight with.
If I can find a reason for this to be appropriate option for my reason , Then i can assume that others would find great purpose for this option on their projects.
I'm not sure what you'd call the priority of this, but i Do think that it should be %100 implemented into the Core options for Things yielded by mobs.
Maybe if you could Tie Mythic Mobs with it? Like how you can drop MmoItem with mythic mob- And how mythic mob has option to drop based off level, Could have a Tie between mmocore so you can have it Drop additional +1 (variable) exp (mmocore-not vanilla exp) based off of the level increased. For example level 3 Bandit drops 3 exp, where as a level 10 would drop 10 exp.