Ignore target on ignite mechanic
Summary
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ignite{ticks=60} @LivingEntitiesInRadius{r=5;ignore=owner} Will still ignite the owner
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damage{a=1} @LivingEntitiesInRadius{r=5;ignore=owner} works correctly and will NOT damage the owner
Casting a skill that targets "@LivingEntitiesInRadius{r=5;ignore=owner}" and letting the skill ignite the targets is a good workaround for this bug
Steps to reproduce
summon a mob with this mechanic:
- ignite{ticks=60} @LivingEntitiesInRadius{r=5;ignore=owner}
Current behavior
The owner/parent of the mob will get ignited, although the owner is excluded as a target.
Intended correct behavior
The owner should not be a target and not get ignited.