[SUGGESTION] Add "damageAs" attribute to damage mechanic
Summary
Add a new attribute named damageAs to the damage/mmodamage mechanic with 2 value (caster and parent). While caster value will normally deal damage to the mob, parent value in other hand will damage the mob as mob's parent (if they have one)
(tried with sudoskill and it honestly a pain and inefficient since it will throw an error for non mythicmob mob type)
Usage
- damage{amount=10;element=FIRE;damageAs=PARENT}
Value
As we already aware, most of us summon another mob to act as vfx or to spawn another projectile at origin location in the game. But a huge problem that I currently face with this method is player/caster aren't register as threat to the mob nor as death trigger. This could affect levelling system since droptable especially command is based on <trigger.name> and also affect threattable feature thus creating a mage weapons become pointless.
Priority
It would be best for this feature to be implemented as soon as possible so the damage registry can be properly registered
Implementation add new attribute to existing damage mechanic