Cancelled events still trigger ~onDamaged
Summary
Cancelled events from - cancelevent{sync=true} ~onAttack still trigger ondamaged effects.
Steps to reproduce
Put the following on a mob
- message{m="Tier 3 dummy hit for <skill.var.damage-amount> <skill.var.damage-type> damage."} @PlayersInRadius{r=30} ~onDamaged
Hit the mob with a crucible item with
- cancelevent{sync=true} ~onAttack
Current behavior
The cancelled damage is displayed.
Intended correct behavior
The cancelled damage is not displayed.