Add an "ignite" option in the "shoot" mechanic
Summary
The idea would be to add an "ignite" option in the shoot mechanic, so that for example a mob can shoot flaming arrows (or other projectiles)
Usage
Using this mechanic: shoot{type=ARROW;velocity=5;damage=10;ignite=true} I would be able to shoot a flaming arrow
Priority
I would say that this suggestion has low priority, but still I think that this could be a decent addiction.