Lower EntityDamageByEntityEvent Listener Priority
Summary
Can MythicMobs lower the priority of its event listener? Right now as it is, unless I set my plugin listener to HIGHEST event listener priority, anything I do to the damage event is just overridden by MythicMobs.
Usage
I have a few plugins that buff defense for players, but they don't work. I have to both set my plugin to highest priority AND make it load after MythicMobs for the changes to stick, and it defeats the purpose of having event priorities.
Value
Makes MythicMobs easier to use for a general RPG platform!
Priority
I think medium priority, because theoretically it should just take seconds to change the event listener priority from HIGHEST to NORMAL, but I don't know what the code looks like. All I know is that it seems all mythicmobs does is set the damage number at the highest priority with no heed to what it was before.
Implementation
Change EntityDamageByEntityEvent listener priority from HIGHEST to NORMAL.