Mythicmobs issue, badly loaded or handled mobs with models in unloaded chunks
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Mythicmobs issue, badly loaded or handled mobs with models in unloaded chunks
Summary
The problem i encounter is this: First of all, it's not only 5.0.0 issue, this problem was in 4.12 as well, but in 4.12 I was able to fix it by KeepChunks plugin. Now it does't work. The issue is simple. Each time when you leave the chunk and come back after a few minutes, the models being buggy, disappears and idk what else..I asked many times for fix from modelengine side, but they said it's not their bug, it's mm thing and handling "unloaded" mobs or how was it. Meg dev (Ticxo) said I can ask there for better support, he can't do anything. So, is there any way how to fix it? I know that in 4.12 models were stuck in different places than the mob coords. But in this version I don't have this problem, only invisible models and also they're not models but vanilla mobs as you can see in the video (in steps to reproduce). Tested with Purpur 1378, but also with latest Paper and only with mythic plugins, unfortunatelly no effect at all.
- MM Version latest dev (Build 3776)
- MMLIB Version latest dev (Build 178)
- Modelengine version R2.1.8
- MMOItems version latest dev (Build 773)
Steps to reproduce There are no errors, basically only thing you need to do, is going away from loaded chunk and after few minutes come or tp back and models are invisible, buggy, or completly gone.
Current behavior
Modelengine mobs are gone, and the mob is invisible and it's not model, but vanilla mob which is used for the mythic mob. It is said that this is not a mistake on the part of the modelengine, for this reason i've created topic there.
Intended correct behavior
Models should be saved also after chunk unload.
Latest log
https://pastebin.com/XVY0E19Q I found also this error: https://pastebin.com/dZD9Zeh8
Proposed fixes
Probably something with loading and unloading chunks, because mobs are fine if i'm inside the loaded chunk with them. But weird fact is that in 5.0.0 I can't fix it even with keepchunks plugin, in 4.12 it was possible.
note to devs: consider also possible correlation issue with libsdisguises, as there seems to be new behavior for disguises (Citizens NPCs lose Disguises when chunks are unloaded/reloaded as well for me, but the NPCs stay anchored and fix themselves quickly when players get close to them again) MythicMobs that have a flag to not despawn and a chunk kept loaded via worldguardExtraFlags however will lose their disguise & MM behavior/skills upon chunk reloading; until a player gets close enough to trigger the disguise repairing itself. this LD behavior was not present in 4.12 iirc. my testing was done with:
Airplane 1.17.1 #373 (closed) MM build 3779 Crucible build 3586 LibsDisguises v10.0.26
added Being Worked On label
added Bug label
assigned to @ashijin
added Completed / Resolved label