Spawner RadiusY
Summary (i tried it on ver of MC 1.16.5 and mm ver 4.11.2 , guy who sent me here said he tried it on newest versions and it doing same thing) Setup spawner , set radius to 2 radiusY to 0 monsters still spawn in air and radiusY is changed to 1+
Steps to reproduce
/mm spawners create BasicMobSpawner BasicMob
/mm spawners set BasicMobSpawner radius 2
/mm spawners set BasicMobSpawner radiusy 0
/mm r -> mobs spawn in air and radiusY is changed
Current behavior
i dont use this feature right now, but want it for mc v 1.18
Intended correct behavior
Describe what you think should happen instead of the bug. -> dont change radiusY?
Server log file
Debug log snippet idk if this what you need, but changed KV6 spawner... https://pastebin.com/KHwHPksP
Proposed fixes
Describe what you think the issue or any potential fixes may be. -> really dont know what could do that, dont see into java language.