AIGoalSelectors causing a CTD/corrupt mob when firing a bow
Was asked to create a gitlab ticket in regards to mythic-ticket #2966 over on the discord for organizational purposes.
On build #3692, when using MC 1.17.1, there is an issue with AIGoalSelectors on mobs using a bow.
AIGoalSelectors:
- 0 clear
- 1 arrowattack
- 2 RandomStroll
- 3 RandomLookAround
Any additional selectors after arrowattack will cause the mob to be corrupted and either crash to desktop on spigot, or just instantly despawn the mob on paper when the mob fires an arrow. Skeletonbowattack causes the same thing, and the patrol selector also causes this issue.
Spigot errors: https://pastebin.com/MzdEBeTu Paper errors: https://pastebin.com/6v8Xq8tR