[Bug/Suggestion] Base Damage mechanic not supporting variables
Summary
The basedamage{}
multiplier doesnt support variables
Steps to reproduce use
- setvariable{var=caster.RS_DMG_MULTIPLIER;value=100} @self ~onSpawn
- cancelevent{sync=true} @self ~onAttack
- basedamage{m="<caster.var.RS_DMG_MULTIPLIER>"} @target ~onAttack
as your skill inside the mob
Current behavior
Currently the basedamage would just be 1 as it doesnt understand the variable inside of there. Setting it to a fixed number like m=10
works though. (the message mechanic already returns the valid number, so there is no issue with the variable itself)
Intended correct behavior
basedamage{m="<caster.var.RS_DMG_MULTIPLIER>"}
should return the variable in there. Except it doesnt return anything