Oxygen/Breath Mechanic
Summary
A mechanic similar to feed that would add or remove air level on players
Usage
- air{amount=10;} @trigger ~onInteract
Value
Allows for different levels of respiration, or mobs that suffocate players
Priority
I imagine it would just be an easy thing to push out to throw in an update. It's not a top of the list game changer though.
Implementation
Could probably just hook in the same way as feed or heal right?