Condition 'worldtime' doesn't work
Summary
The condition worldtime doesn't work at all. It always evaluates as false.
Steps to reproduce
Add the following skill to a mob, and set the time of day between 0-12000 ticks.
Sunburn:
Conditions:
- worldtime{t=0to12000} true
Skills:
- damagepercent{percent=0.5;ia=true;pk=true} @self
- effect:particles{particle=flame;amount=120;hS=.4;vS=.6} @self
Current behavior
The condition always returns false and never executes the skill regardless of the time of day.
Intended correct behavior
The condition should return true within the specified range of ticks, in this case 0 to 12000.
Server log file
Debug log snippet
Proposed fixes
Don't know, maybe need to specify which world to check the time in?