Target Filter: ignoreArmorStands
Summary
Just like that ignore animals, flyingmobs, monsters... flags
skill{s=ASkill} @EntitiesInRadius{r=5;target=players}
A filter for armor stands
Usage
@EIR{r=5;ignore=armor_stands}
Works with any targeter
Value
Armor stands are often used for decoration and WorldGuard cannot protect them from certain combinations of ignoreArmor and preventImmunity damage from the damage mechanics; And also its annoying when they get tossed around wth throw; and in general there should be a less cumbersome way of avoiding targetting them than this:
BackOffSkill:
Skills:
- particles
- sounds
- skill{s=ThrowNoArmorStands}
ThrowNoArmorStands:
TargetConditions:
- entitytype{t=ARMOR_STAND} cancel
Skills:
- throw{v=10;v=-3}
Also its pretty damn fun to do custom MythicMob skills for MMOItems, but cant add stuff with nice ignore armor gimmicks or rapid firing things that ignore immunity frames because it gives the ability to players of breaking Towny-protected stuff from each other. Currently have a Railgun-Shotgun that has to ignore immunity frames so the 8 rays may hit the same target (as it should be). Would me much easier to implement more Sci-Fi guns like thay if one didnt have to make an additional skill with the condition in it.
Priority
High, (considering the manual says more of these filters are coming 'later'; Hinting at ease of adding new ones) because it wouldnt take much time to just get it over with.
Implementation
It does what the rest of the ignore
filters do. I guess it could ahve its target=
counterpart.