[BUG] Named Items do NOT trigger the holding{} condition.
No console errors, of course.
How to recreate: You can make a quick mob that runs a skill ~onInteract, and have the trigger condition be like RED_DYE or something. It should work fine when it's straight from da source, but as soon as you rename it (command or anvil, either works) or modify it ever so slightly (damage the item if damageable, or add lore using a command), the condition will no longer trigger.