holding condition validates AIR as specific mmoitem after restart
Summary
Describe the bug encountered in detail.
Steps to reproduce
Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.
Not sure which are relevant. This could be a config issue, so I've included all I thought could be helpful. Apologies if this is a configuration issue.
- Mob File: https://pastebin.com/znRKqfxs
- Skills file: https://pastebin.com/zkAR4bYa
- General Mythic config: https://pastebin.com/BZ1ZJhZX
- Mythic Mobs config: https://pastebin.com/cXF8dm60
- Mythic Items config: https://pastebin.com/zKdGSmW2
- Mythic Skills config: https://pastebin.com/e7bGvEc7
Current behavior
I have a skill with a TriggerCondition of the player holding a specific MMOItem. This works fine, but when I restart the server it validates AIR as the specific MMOItem. This is fixed after running /mm reload, where the condition then works as intended.
Intended correct behavior
The TriggerCondition should function correctly after server restart without requiring a plugin reload.
Server log file
Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting. https://pastebin.com/r5dqd8Um
Debug log snippet
Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior. /mm debug mode true repeatedly said "Debug Level must be an integer (1-5)" despite me trying /debug level 5. SOL :p
Proposed fixes No idea