Some Mechanics suggestion (一些技能建议)
Summary
1.Add an onShootAttack aura.Using onAttack can make MeleeAttack use Aura, but it may not support on BowHit. I want to use Bowhit in Aura. Could you please add an onShootAttack to BowHit?It inherits onAttack'effect is enough
2.Could you please add RandomSkill's probability to using PLEACEHOLDAPI? I'm eager to custom every Player's Skills on their special probability.
3.Add a condition about "Detect the block distance between the target and the caster".I tried using Projectile and Raytrance's maxdistance, but it doesn't seem to support placeholders and it's hard to work. If you can add this condition then it doesn't need to be so troublesome, and I can use variables to judge distance.
4.Add a condition to identify whether cats, wolves, and foxes are sitting. Because I want to make some custom creatures like pets. After all, Minecraft 1.20.6 has updated a lot of cute wolves, and I want them to squat without triggering some skills
5.Recommending adding Mobsinradius conditions to determine whether the surrounding creatures are MineCraft creatures. Because I want to make Randomspawn to be mixed with the Minecraft creatures when generating creatures, which will make the Minecraft look like more interesting.
6.I recommended adding an attribute to the two target selectors LivingInCone and Cone. The attribute is to "set the height of the cone", because I want to select the tapered area in front of me, but it will be selected from underground to sky. I only want to select a small height, so it is recommended to add this attribute.
7.It would be better if we could add a modifiable option "creatures type" to the replace in the action type of randomspawns function, because then we can change a certain type of Minecraft creature into MythicMobs creature with probability.
1.加一个弓箭射中的光环,因为我想用远程攻击触发光环,但是我好像实现不了!能像近战一样触发光环就好了!效果和近战一样就行。
2.你能给RandomSKills的概率选项加一个Placeholderapi吗?因为我想让不同的玩家对于这个概率有不同的获取!
3.加一个条件用于“检测目标与检测者的距离”,因为我想弄有些技能是要距离才能释放的,可是我好像没找到这样的条件。我尝试用Projectile和raytrance的maxdistance,但是它好像不支持占位符,很难工作。如果能加上这个条件那就不需要这么麻烦了,我就可以用变量进行判断距离。
4.增加一个识别猫、狼、狐狸是否处于蹲下的条件。因为我想做一些像宠物一样的自定义生物,毕竟Minecraft 1.20.6可是更新了好多可爱的狼狼,我想让他们蹲下后就不触发一些技能了。
5.建议给mobsinradius条件增加可以判断周围生物是否是原版生物。因为我想让Randomspawn生成生物时能夹杂在原版生物里一起生成,这样更具有原版趣味。
6.推荐给LivingInCone和cone这两个目标选择器加一个属性,效果是“设置圆锥体的高度”,因为我想选取面前锥形的区域,但是会选取到从地下到地上,我只想选取一小格高度,所以推荐增加一个属性。
7.如果能给randomspawns这个功能的action的类型中的replace加上一个可修改选项:“生物类型”,那就更好了,因为这样我们就可以有概率性的把原版生物的某种类型改为mythicmobs生物 Usage
As described above! 像上面描述一样
Value
Refine more Mechanics projects and Make MythicMobs perfer.Thanks for reading my suggestions! 让我们的Mythicmobs变得更好!谢谢您阅读了我的建议!
Priority
Lower. Because it's only a suggestion. 低。因为我只是建议而已。
Implementation
As described above! 像上面描述一样