Damage Modifier for Item Enchantment
Summary
Adding damage modifiers for DAMAGE_ARTHROPODS, DAMAGE_UNDEAD, IMPALING
Usage
For example, if I create a mob with its type being skeleton to disguise as Steve, the enchantment Smite/DAMAGE_UNDEAD will have effect on it which "doesn't make sense" for the players. Adding a modifier for DAMAGE_UNDEAD = 0 will solve the problem.
Value
It let users to create more detailed mob
Priority
I would say it's a 6-7/10? It is not the most important thing to add, but once added, I believe many user can make use of it./
Implementation
For example, add the followings in the yml to make the mobs not take extra damage from item with the enchantment smite but with bane of arthropods.
DamageModifiers:
- DAMAGE_UNDEAD 0
- DAMAGE_ARTHROPODS 1
Thank you