PushButton not working as expected
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PushButton not working as expected
Summary
When using the CopperGolem mechanic, I found that the redstone mechanic does not work in certain directions of the button.
Steps to reproduce
video: https://streamable.com/43ah5r
boton: Cooldown: 3 TargetConditions:
- blocktype{type=stone_button} true Skills:
- state{s=mining2} @self
- delay 3
- setAI{ai=false} @self
- delay 20
- pushbutton{x=<target.l.x>;y=<target.l.y>;z=<target.l.z>} @self
- effect:sound{s=block.copper.hit;volume=1.0;pitch=0.5} @self
- effect:particles{p=reddust;color=#EF3214;amount=5;hS=2;vS=1;speed=.08;size=1} @self
- delay 3
- setAI{ai=true} @self
added Could Not Replicate label
removed Could Not Replicate label
added Bug label
added Verified Issue label
Push button does NOT work in current. It seems it ignores the set attribute values and instead attempts to push the button at the given targeter instead.
TestStick: Id: stick Display: 'Test Stick' Skills: - pushbutton{x=942;y=65;z=216} @self ~onSwing
However, when getting it to work with the below code, it seems like it's only a client side button press, since none of the adjacent redstone blocks are activated when the button does get pressed down. (see picture)
pushbutton @targetblock{it=false;fo=1} ~onSwing
MM debug logs showing it's just choosing the targeter instead of defined location values. https://pastebin.com/G00BZA2g
Edited by SkyKiller63