Error/Bug with spawning mobs through the GenerateSpawnPoints setting.
Summary
When an error appears in the console, the server freezes and lowers the TPS to 0, as well as the client starts to have strong lags.
Steps to reproduce
The problem appears when mobs spawn at random spawn points, "1" I turned on the setting in the config (RandomSpawning: -> GenerateSpawnPoints: true) "2" and in the config (RandomSpawns) I indicated the setting for the appearance of mobs (Action: ADD) "3" and also a certain biome (Biomes: BIRCH_FOREST, FOREST, DARK_FOREST, FLOWER_FOREST, JUNGLE, SAVANNA) and at this moment, if you run around the world, more than 50 mobs can spawn at any time on one block, or these are not mobs but halograms from the name of the mob, and the server hangs up and starts spamming this error endlessly. "1" - config https://pastebin.com/JbK7wArU "2"-"3" - config RandomSpawns https://pastebin.com/xusgZ4z7 "4" - I will also provide the config of the mob itself. - https://pastebin.com/e4p0SwiN
Current behavior
The server freezes and crashes and the client drops FPS.
Intended correct behavior
Mobs should spawn and despawn without any errors.
Server log file
Debug log snippet
Proposed fixes
I have no idea. Since the system, as I understand it, is new.
Plugin versions and additional notes.
I tested this bug on versions MythicMobs-v4.10.1 - 4.11.0-SNAPSHOT # 3474, and I also can't be sure, but maybe the error may appear due to a custom mob model through Model Engine-r1.0.8.![Bug_Photo] Photo when I managed to capture the appearance of mobs. (/uploads/53100280c03fc43ef4515dbe1178e811/Bug_Photo.jpg) https://imgur.com/a/IvgXYi9