Projectiles unsyncing visually when out of render distance.
Summary
Describe the bug encountered in detail. When a meteor projectile (display entity / block type tested) goes out of render distance the projectile model (in my case a barrel) will become frozen in the air and unsync from the actual projectile, when loaded back in the actual projectile will continue to move on but without its model. Steps to reproduce Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file. Meteor projectile + a high hfs, and a projectile model. (When I say model it can also be regular minecraft block types) https://pastebin.com/bbPZGQFa Current behavior In picture, Particle shows onTick Skill working, which is where the actual projectile is, but the model stays frozen. (Is removed on projectile end) Describe what happens currently, while the bug is affecting your server. Spawning in the projectile from a crucible item, when stepping out of render distance the projectile model gets stuck. Intended correct behavior
Describe what you think should happen instead of the bug. When the projectile is in render distance again the model should resync Server log file
Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.
Debug log snippet
Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.
Proposed fixes
Describe what you think the issue or any potential fixes may be.