Projectile deviation
Summary
When i cast a projectile in mythicmob 5.2.6 with same script it work correctly, but in mythicmob 5.3.5 and last dev build, the projectile go left or right and not straight.
Steps to reproduce
The script of projectile: projectile{bulletType=MOB;mob=Frost_Bolt;onEnd=Frost_Bolt_END;onHit=Frost_Bolt_HIT;v=30;i=1;hR=1;vR=1;mr=45;hnp=true;hO=0;sE=true;sB=true;hs=false;hfs=0;syo=1.5;tyo=1.5} @Forward{f=15;y=0}
Current behavior
Projectile change direction
Intended correct behavior
Projectile with this syntax projectile{bulletType=MOB;mob=Frost_Bolt;onEnd=Frost_Bolt_END;onHit=Frost_Bolt_HIT;v=30;i=1;hR=1;vR=1;mr=45;hnp=true;hO=0;sE=true;sB=true;hs=false;hfs=0;syo=1.5;tyo=1.5} @Forward{f=15;y=0} go perfectly straight in MythicMob 5.2.6
Server log file
Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.
Debug log snippet
Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.
Proposed fixes
With this value projectile must start straight in casting, @Forward{f=15;y=0}