RandomSpawns hates conditions, and now so do I.
MM 5.0.0 Free Stable - MM 5.3.5 Premium Stable | Non Devbuild | Build 64893d49
Paper 100 and some others.
Trying to fix borked spawns on a server. If I wipe the conditions field, they spawn. Else busted.
Weird thing is, they worked for a little bit. Like full on and then just decided to go away forever
This is the config.yml: https://pastebin.com/2KzChHX7 This is the RS file: https://pastebin.com/qq6hyCpv
Is something wrong here that I am overlooking maybe? Even MM debug 9 did not show me anything relevant other than points were in fact generated. I can spawn the mobs manually. There didn't appear to be any conflicting plugins.