[Bug] Projectile not obeying StopAtBlock=false (it stays forever instead of going through the block)
/mm t cast FireEmber2-Normal
FireEmber2-Normal:
Skills:
- projectile{onTick=FireEmberTick;onHit=FireEmberHit;onEnd=FireEmberEnd;i=1;v=20;mr=20;syo=1.2;sfo=0;hp=true;hnp=true;sE=false;vR=2.0;hR=2.0;sB=false} @Forward{f=20;y=1.2}
nothing much to see in Tick/Hit, just some typical stuff. main problem is StopAtBlock is false but the projectile stays forever.