signal not working properly with MIR, works with EIR
Signal seems to have some kind of range restriction not set by MIR's range when cast with MIR from a player.
This works at my specified range (from item):
- signal{s=BoundarySet} @EIR{r=100;t=MyMob}
This does not work at specified range, or at all. Usually fires sometimes when I'm close:
- signal{s=BoundarySet} @MIR{r=100;t=MyMob}
MM 5.3.2 Build a82ea99c Paper: 1.19.4