Armor mechanics: ~onEquip and ~onRemoved
Summary
At the moment, checking if the player is wearing a specific armor piece with Artifacts is quite the hassle. Having a mechanic that could run a skill when the player puts on a piece of armor and a mechanic that can run when the player removes a piece of armor would making armor sets a lot more usable.
Usage
2 different mechanics, ~onEquip and ~onRemoved ~onEquip would run when the player puts on a piece of armor. ~onRemoved would run when the player removes that piece of armor.
Value
At the moment it's hard to use MythicMobs and Artifacts for armor bonuses and such. Having these mechanics would improve that quite a lot!
Priority
Whilst it'd definitely be a major feature for me, in the general sense, it's not that high on the to-do list. However, it'd be certainly a nice improvement to have!
Implementation
As they are triggers for armor, I think the best way to add them would be to add them to the Artifact trigger list.