World unload memory leak
MythicMobs doesnt remove World from RandomSpawningManager generatedSpawnPoints HashMam on world unload. This leads to memory leaks.
Its potentially related to #1059 (closed)
In my case of third party plugin only using MythicMobs API MythicBukkit.inst().getRandomSpawningManager().generatedSpawnPoints.clear();
is doing its job, but I dont think everybody would want that.