I want placeholders in onDamaged aura.
Summary
I just want damageMods in onDamaged aura, can supports placeholders.
- onDamaged{auraName=WaterLiv1;damageMods="ICE 1,WATER 1,FIRE 1";i=1;d=20;refreshDuration=true} @self ~onTimer:20
so for example, i want that becomes: damageMods="ICE 1-<caster.var.iceresistance>,WATER <target.score.Water>/<target.score.total>,FIRE (sin(<target.score.total>)-0.5)"; This was an example.
Usage
Ih this way i can do damages equations to calibrate the damages by an element for example
Value
It's an important feature to deal important balancements in armors, talismans, weapons etc...
Priority
I think it's a medium priority, because the main priority goes to bugfix in other features. Then i think it's a very important feature to add
Implementation
Simply adding a placeholders support to DamageMods values