Mythic Dungeons is an incredibly powerful and flexible plugin. It's been designed to be approachable and to minimize your need to use a wiki like this one. However, this startup guide will give a more thorough tutorial on how to start making dungeons that will blow the minds of your players!
(VIDEO COMING SOON)
The Dungeon Map
Before we can start building our dungeon, we need to create the map. This can be done in one of two ways:
-
/md create <dungeon name>
- This will create a new dungeon with a name you provide. The map it creates will be a superflat world with no structures. It's a perfect blank slate for you to start building in. -
/md import <world> [type]
- This will copy the world specified from your server folder and create a dungeon from it. If you're importing a Nether or End world, you MUST tell it atype
, which can beNETHER
orTHE_END
.
Once you've created your dungeon map, you can use /md edit [dungeon]
to open the dungeon editor and begin building and scripting your dungeon!
The Dungeon Editor
Welcome to the dungeon editor. This is where you can build the dungeon itself and set up all your scripts and events. By default, the dungeon will be autosaved every 5 minutes, but this can be changed in the plugin's config.yml
. It will also save when you /md leave
the dungeon, or when you use the command /md save
.
Setting the Start Point
Let's say we've built a pretty nice looking dungeon, but we want to change where players go when the dungeon starts. This is very simple, and can be done with /setworldspawn
.
OPTIONAL: Dungeon Lobby
An optional feature your dungeons can make use of is a lobby. You can create an area where the players will first appear in the dungeon before it begins. You can set the lobby spawn point to where you're standing with /md setlobby
. This will also enable the lobby. NOTE: If the lobby is enabled, none of your functions will work until a Dungeon Start function has been activated. (See below to learn more about functions.)
The Function Editor
Once you open your dungeon in edit mode, you'll be given a Function Builder item. As its name implies, this item is used to set up dungeon functions - your bread and butter for dungeon scripting. If you ever lose the function builder, you can always get it back with /md functiontool
.
Making a Function
Functions perform actions in your dungeons, including spawning monsters, sending messages, and teleporting players. All functions have a set of configurable options on them.
By right-clicking a block with the function builder, you'll see a list of function types. These categories will each contain different functions for your dungeon. You can find a list of functions here.
Adding a Trigger
After selecting a function to build, you'll be prompted to choose a trigger. Triggers are effectively your "objectives", running the function when activated. Functions can be triggered by mob deaths, player actions (such as right-clicking or entering an area), and other events. Like functions, triggers will have configurable options on them. You can find a list of triggers here.
Adding Trigger Conditions
If you want even more control over your trigger, you can add Conditions to it. Conditions can be attached to triggers to prevent them from running until the conditions are met. This can include players being nearby, player count, or a custom Mythic Mobs condition. You can find a list of conditions here.