Triggers are what activate dungeon functions. They listen for certain things to happen in the dungeon, and when they do, whatever function they're attached to will run. This includes mob kills, players entering an area, and even players right-clicking, breaking or placing a block at a location.
Common Trigger Options
All triggers have a set of configurable options when you edit them. Common options that are seen across many different triggers are listed here. Their default values are often different depending on the function or trigger in question.
-
Trigger Conditions
Applies to all triggers. Switches to the conditions editor hotbar. -
Allow Retrigger
Only available on select triggers. Toggles whether or not the trigger (and consequently the function) can be triggered multiple times.