Mythic Mobs Compatibility
Mythic Dungeons features some mechanics and conditions for use with Mythic Mobs. As they are created, they'll be added to this page!
Dungeon Mechanics
Dungeon Signal
- dsignal{s=signal name}
Sends a specified dungeon signal, activating any signal receivers with a matching signal name in the mob's dungeon instance.
Aliases:
dungeonsignal
dsignal
Arguments:
- signal | s :: The signal name.
Dungeon Conditions
Shares Dungeon Party
- sharesparty
Checks if the target entity (including players) is in the same dungeon party as the caster. NOTE: This will also respect other mobs summoned by players.
Aliases:
sharesparty
dungeonparty
Has Finished Dungeon
- dungeonfinished{d=Dungeon Name}
Checks if the target player has completed the specified dungeon before.
Aliases:
dungeonfinished
finisheddungeon
Arguments:
- dungeon | d :: The name of the dungeon the player must have completed.
Has Dungeon Cooldown
- hasdungeoncooldown{d=Dungeon Name}
Checks if the target player is on cooldown from accessing the specified dungeon. (Returns true
if they are on cooldown.)
Aliases:
hasdungeoncooldown
dungeononcooldown
Arguments:
- dungeon | d :: The name of the dungeon we are checking the cooldown of.