Mythic Dungeons comes with a default config that includes lots of comments to explain all the different config options. But just in case you need to reference the original config, or if there's been updates with new config options, you can always retrieve the config from here!
Mythic Dungeons config.yml
General:
# What plugin to use for the party system. Defaults to DungeonParties, which is provided by Mythic Dungeons.
PartyPlugin: Default
# The max number of instances that can be run on this server.
MaxInstances: 10
# The interval between autosaves of the dungeon while in edit mode in seconds. 0 disables autosave. (NOT RECOMMENDED)
AutoSaveInterval: 300
# What the function builder item's material is. Must be a valid Spigot material.
# Useful if you have another plugin that also uses FEATHER for a tool, like goPaint
FunctionBuilderItem: FEATHER
# Whether the `/md stuck` command kills the player.
StuckKillsPlayer: false
# Whether only the party leader is allowed to start a dungeon for the party.
LeaderOnlyQueue: true
# Whether to require all party members confirm they're ready before entering a dungeon after the play command is run.
# Note: This check is used if there is no queue to get into the dungeon.
ReadyCheckOnCommand: true
# Whether to require all party members confirm they're ready before entering a dungeon after waiting in the queue.
ReadyCheckInQueue: true
# How long in seconds the ready check (from when a dungeon becomes available) will wait for all players to be ready.
ReadyCheckTime: 45
PartyFinder:
# Whether to automatically broadcast party recruitments regularly.
AutoBroadcast: true
# How many minutes there should be between each broadcast of a recruitment listing.
ListingBroadcastPeriod: 5
# These config options have potential to cause unforeseen issues and strangeness.
Experimental:
# Whether entities standing on moving blocks will move with the block.
# WARNING :: Upwards movement will not work unless `allow-flight` in server.properties is set to TRUE! Use at your own risk!
# WARNING 2 :: Jumping from a moving block DOES NOT WORK due to ping latency! We are investigating if this can be fixed but it seems unlikely due to vanilla limitations.
MovingBlocksMoveEntities: false